NBA 2K27 Badge Token Planner

Badge names and categories come from 2K's published roster. Unlock requirements are a community reference cross-checked across two public tables. Token costs are single-source community reference-build values labeled Unverified — actual costs vary with height, position and build size; the in-game Builder is authoritative. See Methodology for source tiers.

Step 1 of 4Choose a position

Choose a position

Pick a position and height to plan your badge loadout.

Height

Some badges carry height limits — a badge row tells you when your current height locks it.

6'2"
5'0"8'0"

Locked at 6'2"

  • Paint Prodigy
  • Post Powerhouse
  • Rise Up
  • High-Flying Denier
  • Paint Patroller
  • Post Lockdown
  • Wall Up
  • Boxout Boss
  • Breaker
  • Brick Wall

Priorities

Tier allocation — select disciplines in priority order

Badge Loadout

Available Badges
BronzeSilverGoldHall of Fame
  • Aerial WizardFinishing

    Unlock: Driving Dunk 60–94 or Standing Dunk 60–93

    Tokens B/S/G/H: 1/3/4/5 (reference build, unverified)

    NONE
    0
  • Float GameFinishing

    Unlock: Close Shot 65–96 or Driving Layup 65–95

    Tokens B/S/G/H: 3/5/6/7 (reference build, unverified)

    NONE
    0
  • Ghost StepperNEWFinishing

    Unlock: Close Shot 55–94 or Post Control 55–94

    Tokens B/S/G/H: 1/3/4/5 (reference build, unverified)

    NONE
    0
  • Hook SpecialistFinishing

    Unlock: Close Shot 60–94 and Post Control 55–90

    Tokens B/S/G/H: 1/3/4/5 (reference build, unverified)

    NONE
    0
  • Layup MixmasterFinishing

    Unlock: Driving Layup 70–99 · Height ≤ 7'0"

    Tokens B/S/G/H: 3/5/6/7 (reference build, unverified)

    NONE
    0
  • Paint ProdigyFinishing

    Unlock: Close Shot 60–96 · Height ≥ 6'3"

    Tokens B/S/G/H: 1/3/4/5 (reference build, unverified)

    Not unlockable at 6'2".

    NONE
    0
  • Physical FinisherFinishing

    Unlock: Driving Layup 60–96 and Strength 60–90

    Tokens B/S/G/H: 2/4/5/6 (reference build, unverified)

    NONE
    0
  • Post PowerhouseFinishing

    Unlock: Post Control 60–95 and Strength 65–95 · Height ≥ 6'5"

    Tokens B/S/G/H: 1/3/4/5 (reference build, unverified)

    Not unlockable at 6'2".

    NONE
    0
  • Post Spin CatalystNEWFinishing

    Unlock: Post Control 65–99 · Height ≥ 6'1"

    Tokens B/S/G/H: 1/3/4/5 (reference build, unverified)

    NONE
    0
  • PosterizerFinishing

    Unlock: Driving Dunk 73–99 and Vertical 65–90

    Tokens B/S/G/H: 3/5/6/7 (reference build, unverified)

    NONE
    0
  • Rise UpFinishing

    Unlock: Standing Dunk 60–99 and Vertical 55–70 · Height ≥ 6'5"

    Tokens B/S/G/H: 1/3/4/5 (reference build, unverified)

    Not unlockable at 6'2".

    NONE
    0
  • Arc CadenceNEWShooting

    Unlock: Three-Point Shot 70–98 · Height ≤ 6'11"

    Tokens B/S/G/H: 3/5/6/7 (reference build, unverified)

    NONE
    0
  • DeadeyeShooting

    Unlock: Mid-Range Shot 65–99 or Three-Point Shot 65–99

    Tokens B/S/G/H: 3/5/6/7 (reference build, unverified)

    NONE
    0
  • Limitless RangeShooting

    Unlock: Three-Point Shot 83–99

    Tokens B/S/G/H: 3/5/6/7 (reference build, unverified)

    NONE
    0
  • Mini MarksmanShooting

    Unlock: Mid-Range Shot 60–99 or Three-Point Shot 60–99 · Height ≤ 6'4"

    Tokens B/S/G/H: 1/3/4/5 (reference build, unverified)

    NONE
    0
  • Post Fade PhenomShooting

    Unlock: Mid-Range Shot 60–91 and Post Control 55–93

    Tokens B/S/G/H: 1/3/4/5 (reference build, unverified)

    NONE
    0
  • Quick TriggerNEWShooting

    Unlock: Mid-Range Shot 80–99 or Three-Point Shot 80–99

    Tokens B/S/G/H: 3/5/6/7 (reference build, unverified)

    NONE
    0
  • Set and FireNEWShooting

    Unlock: Three-Point Shot 60–97

    Tokens B/S/G/H: 2/4/5/6 (reference build, unverified)

    NONE
    0
  • Smooth OperatorNEWShooting

    Unlock: Mid-Range Shot 70–99

    Tokens B/S/G/H: 3/5/6/7 (reference build, unverified)

    NONE
    0
  • Static MiddyNEWShooting

    Unlock: Mid-Range Shot 55–95

    Tokens B/S/G/H: 2/4/5/6 (reference build, unverified)

    NONE
    0
  • Ankle AssassinPlaymaking

    Unlock: Ball Handle 75–96 · Height ≤ 6'10"

    Tokens B/S/G/H: 3/5/6/7 (reference build, unverified)

    NONE
    0
  • Bail OutPlaymaking

    Unlock: Pass Accuracy 85–99

    Tokens B/S/G/H: 3/5/6/7 (reference build, unverified)

    NONE
    0
  • Break StarterPlaymaking

    Unlock: Pass Accuracy 65–97

    Tokens B/S/G/H: 1/3/4/5 (reference build, unverified)

    NONE
    0
  • DimerPlaymaking

    Unlock: Pass Accuracy 50–95

    Tokens B/S/G/H: 1/3/4/5 (reference build, unverified)

    NONE
    0
  • Handles for DaysPlaymaking

    Unlock: Ball Handle 71–95 · Height ≤ 7'0"

    Tokens B/S/G/H: 2/4/5/6 (reference build, unverified)

    NONE
    0
  • Lightning LaunchPlaymaking

    Unlock: Speed With Ball 68–91 · Height ≤ 6'11"

    Tokens B/S/G/H: 3/5/6/7 (reference build, unverified)

    NONE
    0
  • PaceNEWPlaymaking

    Unlock: Speed With Ball 70–93 · Height ≤ 6'10"

    Tokens B/S/G/H: 2/4/5/6 (reference build, unverified)

    NONE
    0
  • Strong HandlePlaymaking

    Unlock: Ball Handle 60–78 and Strength 75–95 · Height ≤ 6'11"

    Tokens B/S/G/H: 2/4/5/6 (reference build, unverified)

    NONE
    0
  • UnpluckablePlaymaking

    Unlock: Ball Handle 65–97 or Post Control 65–96

    Tokens B/S/G/H: 3/5/6/7 (reference build, unverified)

    NONE
    0
  • Versatile VisionaryPlaymaking

    Unlock: Pass Accuracy 65–99

    Tokens B/S/G/H: 2/4/5/6 (reference build, unverified)

    NONE
    0
  • Ankle BracesNEWDefense

    Unlock: Agility 65–92 and Perimeter Defense 60–95 · Height ≤ 6'9"

    Tokens B/S/G/H: 2/4/5/6 (reference build, unverified)

    NONE
    0
  • ChallengerDefense

    Unlock: Perimeter Defense 71–98 · Height ≤ 6'11"

    Tokens B/S/G/H: 3/5/6/7 (reference build, unverified)

    NONE
    0
  • GloveDefense

    Unlock: Steal 70–99 · Height ≤ 7'0"

    Tokens B/S/G/H: 2/4/5/6 (reference build, unverified)

    NONE
    0
  • High-Flying DenierDefense

    Unlock: Block 68–92 and Vertical 60–83 · Height ≥ 6'3"

    Tokens B/S/G/H: 1/3/4/5 (reference build, unverified)

    Not unlockable at 6'2".

    NONE
    0
  • Immovable EnforcerDefense

    Unlock: Perimeter Defense 62–91 and Strength 71–92

    Tokens B/S/G/H: 1/3/4/5 (reference build, unverified)

    NONE
    0
  • InterceptorDefense

    Unlock: Steal 60–97

    Tokens B/S/G/H: 2/4/5/6 (reference build, unverified)

    NONE
    0
  • Off-Ball PestDefense

    Unlock: Interior Defense 60–93 or Perimeter Defense 55–89

    Tokens B/S/G/H: 1/3/4/5 (reference build, unverified)

    NONE
    0
  • Paint PatrollerDefense

    Unlock: Block 70–99 and Interior Defense 60–84 · Height ≥ 6'5"

    Tokens B/S/G/H: 3/5/6/7 (reference build, unverified)

    Not unlockable at 6'2".

    NONE
    0
  • Pick DodgerDefense

    Unlock: Agility 71–91 and Perimeter Defense 73–97 · Height ≤ 6'10"

    Tokens B/S/G/H: 3/5/6/7 (reference build, unverified)

    NONE
    0
  • Post LockdownDefense

    Unlock: Interior Defense 65–93 and Strength 65–88 · Height ≥ 6'5"

    Tokens B/S/G/H: 1/3/4/5 (reference build, unverified)

    Not unlockable at 6'2".

    NONE
    0
  • SeatbeltNEWDefense

    Unlock: Agility 70–86 and Perimeter Defense 75–99 · Height ≤ 6'9"

    Tokens B/S/G/H: 3/5/6/7 (reference build, unverified)

    NONE
    0
  • Wall UpNEWDefense

    Unlock: Interior Defense 80–99 and Strength 75–92 · Height ≥ 6'5"

    Tokens B/S/G/H: 3/5/6/7 (reference build, unverified)

    Not unlockable at 6'2".

    NONE
    0
  • Boxout BossNEWRebounding

    Unlock: Defensive Rebound 65–98 and Strength 60–94 · Height ≥ 6'3"

    Tokens B/S/G/H: 2/4/5/6 (reference build, unverified)

    Not unlockable at 6'2".

    NONE
    0
  • BreakerNEWRebounding

    Unlock: Offensive Rebound 65–98 and Strength 70–96 · Height ≥ 6'3"

    Tokens B/S/G/H: 3/5/6/7 (reference build, unverified)

    Not unlockable at 6'2".

    NONE
    0
  • CrasherNEWRebounding

    Unlock: Offensive Rebound 60–99 and Vertical 60–70

    Tokens B/S/G/H: 3/5/6/7 (reference build, unverified)

    NONE
    0
  • Possession CloserNEWRebounding

    Unlock: Defensive Rebound 67–99 and Vertical 60–70

    Tokens B/S/G/H: 3/5/6/7 (reference build, unverified)

    NONE
    0
  • Sync SnatcherNEWRebounding

    Unlock: Defensive Rebound 55–90 or Offensive Rebound 55–90

    Tokens B/S/G/H: 1/3/4/5 (reference build, unverified)

    NONE
    0
  • Brick WallPhysicals

    Unlock: Strength 75–99 · Height ≥ 6'5"

    Tokens B/S/G/H: 1/3/4/5 (reference build, unverified)

    Not unlockable at 6'2".

    NONE
    0
  • BruiserNEWPhysicals

    Unlock: Strength 71–99

    Tokens B/S/G/H: 2/4/5/6 (reference build, unverified)

    NONE
    0
  • FlashNEWPhysicals

    Unlock: Agility 60–91 and Speed 70–95

    Tokens B/S/G/H: 3/5/6/7 (reference build, unverified)

    NONE
    0
  • Pogo StickPhysicals

    Unlock: Vertical 63–90

    Tokens B/S/G/H: 1/3/4/5 (reference build, unverified)

    NONE
    0
  • Slippery Off-BallPhysicals

    Unlock: Agility 57–90 and Speed 57–94 · Height ≤ 6'9"

    Tokens B/S/G/H: 2/4/5/6 (reference build, unverified)

    NONE
    0
  • Work HorseNEWPhysicals

    Unlock: Agility 60–95 or Strength 60–95

    Tokens B/S/G/H: 2/4/5/6 (reference build, unverified)

    NONE
    0

Summary

A finished plan turns into a single link.

Position: —Height: 6'2"
Badge Loadout0/20
Complete all 20 slots to generate a link

Complete all 20 slots to generate a link

In NBA 2K27, every badge costs tokens — and the price changes with your height and position. Build your allocation here first, then spend with confidence in-game.

NBA 2K27 Badge Loadouts in the MyPLAYER Builder
NBA 2K27 Badge Loadouts (2K). My2KBuilder is an independent, fan-made planning tool and is not affiliated with 2K.

Allocate Your 20 Badge Slots

NBA 2K27 gives every MyPLAYER 20 badge slots across 53 badges and six disciplines — Finishing, Shooting, Playmaking, Defense, Rebounding, and the new Physicals. Pick a position, set your height, rank the disciplines you care about, then assign slots badge by badge. The budget bar tracks every slot you spend, and the planner warns you the moment an allocation goes over budget — before you lock anything in-game.

Why Token Costs Move

Token costs in NBA 2K27 are not flat: the same badge can cost more or less depending on your height and position — a mechanic described on 2K's builder pages. The costs shown here are single-source community reference-build values labeled Unverified: a baseline for planning, not your build's exact price — the in-game Builder is authoritative. Alongside them you get the real data: the 53-badge roster from 2K's published list, plus every badge's attribute unlock requirements cross-checked across two public community tables, and every Takeover unlock threshold with its source label. And when a target threshold sits above your build's creation cap, the Cap Breakers guide shows how to plan that gap backwards. And before copying a 2K26 build over, check the 2K26-to-2K27 pitfalls guide — body penalties, animation thresholds, and season resets all changed.

Share Your Plan

A finished plan turns into a single link. The full allocation — position, height, discipline priorities, and badge slots — is encoded inside the link itself, so there is no account, no sign-up, and nothing stored on a server. Anyone who opens the link sees the exact same build, and you can keep editing from the build card or start over any time.

All 53 Badges — Unlock Requirements

Every badge with the attribute ratings needed for Bronze, Silver, Gold, and Hall of Fame. AND means every listed attribute must qualify; OR means one is enough. Height limits are shown where they apply. Badge names and categories come from 2K's published roster; requirement cells are a community reference cross-checked across two public tables. Legend is not a direct unlock tier — it requires Synergy boosts once the badge is part of the build.

Community reference — cross-checkedToken costs: single-source reference-build values — Unverified.

Finishing11 badges

  • Aerial Wizard
    Bronze: Driving Dunk 60 or Standing Dunk 60Silver: Driving Dunk 70 or Standing Dunk 70Gold: Driving Dunk 80 or Standing Dunk 80Hall of Fame: Driving Dunk 94 or Standing Dunk 93

    Token cost B/S/G/H: 1/3/4/5 — reference build, unverified

  • Float Game
    Bronze: Close Shot 65 or Driving Layup 65Silver: Close Shot 80 or Driving Layup 85Gold: Close Shot 90 or Driving Layup 93Hall of Fame: Close Shot 96 or Driving Layup 95

    Token cost B/S/G/H: 3/5/6/7 — reference build, unverified

  • Ghost StepperNEW
    Bronze: Close Shot 55 or Post Control 55Silver: Close Shot 77 or Post Control 77Gold: Close Shot 86 or Post Control 86Hall of Fame: Close Shot 94 or Post Control 94

    Token cost B/S/G/H: 1/3/4/5 — reference build, unverified

  • Hook Specialist
    Bronze: Close Shot 60 and Post Control 55Silver: Close Shot 75 and Post Control 65Gold: Close Shot 87 and Post Control 80Hall of Fame: Close Shot 94 and Post Control 90

    Token cost B/S/G/H: 1/3/4/5 — reference build, unverified

  • Layup MixmasterHeight ≤ 7'0"
    Bronze: Driving Layup 70Silver: Driving Layup 83Gold: Driving Layup 90Hall of Fame: Driving Layup 99

    Token cost B/S/G/H: 3/5/6/7 — reference build, unverified

  • Paint ProdigyHeight ≥ 6'3"
    Bronze: Close Shot 60Silver: Close Shot 85Gold: Close Shot 90Hall of Fame: Close Shot 96

    Token cost B/S/G/H: 1/3/4/5 — reference build, unverified

  • Physical Finisher
    Bronze: Driving Layup 60 and Strength 60Silver: Driving Layup 80 and Strength 70Gold: Driving Layup 90 and Strength 80Hall of Fame: Driving Layup 96 and Strength 90

    Token cost B/S/G/H: 2/4/5/6 — reference build, unverified

  • Post PowerhouseHeight ≥ 6'5"
    Bronze: Post Control 60 and Strength 65Silver: Post Control 75 and Strength 79Gold: Post Control 85 and Strength 86Hall of Fame: Post Control 95 and Strength 95

    Token cost B/S/G/H: 1/3/4/5 — reference build, unverified

  • Post Spin CatalystNEWHeight ≥ 6'1"
    Bronze: Post Control 65Silver: Post Control 83Gold: Post Control 91Hall of Fame: Post Control 99

    Token cost B/S/G/H: 1/3/4/5 — reference build, unverified

  • Posterizer
    Bronze: Driving Dunk 73 and Vertical 65Silver: Driving Dunk 87 and Vertical 75Gold: Driving Dunk 93 and Vertical 80Hall of Fame: Driving Dunk 99 and Vertical 90

    Token cost B/S/G/H: 3/5/6/7 — reference build, unverified

  • Rise UpHeight ≥ 6'5"
    Bronze: Standing Dunk 60 and Vertical 55Silver: Standing Dunk 81 and Vertical 62Gold: Standing Dunk 90 and Vertical 66Hall of Fame: Standing Dunk 99 and Vertical 70

    Token cost B/S/G/H: 1/3/4/5 — reference build, unverified

Shooting9 badges

  • Arc CadenceNEWHeight ≤ 6'11"
    Bronze: Three-Point Shot 70Silver: Three-Point Shot 86Gold: Three-Point Shot 91Hall of Fame: Three-Point Shot 98

    Token cost B/S/G/H: 3/5/6/7 — reference build, unverified

  • Deadeye
    Bronze: Mid-Range Shot 65 or Three-Point Shot 65Silver: Mid-Range Shot 85 or Three-Point Shot 85Gold: Mid-Range Shot 92 or Three-Point Shot 92Hall of Fame: Mid-Range Shot 99 or Three-Point Shot 99

    Token cost B/S/G/H: 3/5/6/7 — reference build, unverified

  • Limitless Range
    Bronze: Three-Point Shot 83Silver: Three-Point Shot 89Gold: Three-Point Shot 93Hall of Fame: Three-Point Shot 99

    Token cost B/S/G/H: 3/5/6/7 — reference build, unverified

  • Mini MarksmanHeight ≤ 6'4"
    Bronze: Mid-Range Shot 60 or Three-Point Shot 60Silver: Mid-Range Shot 79 or Three-Point Shot 79Gold: Mid-Range Shot 94 or Three-Point Shot 94Hall of Fame: Mid-Range Shot 99 or Three-Point Shot 99

    Token cost B/S/G/H: 1/3/4/5 — reference build, unverified

  • Post Fade Phenom
    Bronze: Mid-Range Shot 60 and Post Control 55Silver: Mid-Range Shot 71 and Post Control 74Gold: Mid-Range Shot 84 and Post Control 84Hall of Fame: Mid-Range Shot 91 and Post Control 93

    Token cost B/S/G/H: 1/3/4/5 — reference build, unverified

  • Quick TriggerNEW
    Bronze: Mid-Range Shot 80 or Three-Point Shot 80Silver: Mid-Range Shot 88 or Three-Point Shot 88Gold: Mid-Range Shot 95 or Three-Point Shot 95Hall of Fame: Mid-Range Shot 99 or Three-Point Shot 99

    Token cost B/S/G/H: 3/5/6/7 — reference build, unverified

  • Set and FireNEW
    Bronze: Three-Point Shot 60Silver: Three-Point Shot 78Gold: Three-Point Shot 89Hall of Fame: Three-Point Shot 97

    Token cost B/S/G/H: 2/4/5/6 — reference build, unverified

  • Smooth OperatorNEWSources differ
    Bronze: Mid-Range Shot 70Silver: Mid-Range Shot 87Gold: Mid-Range Shot 93Hall of Fame: Mid-Range Shot 99

    Token cost B/S/G/H: 3/5/6/7 — reference build, unverified

  • Static MiddyNEW
    Bronze: Mid-Range Shot 55Silver: Mid-Range Shot 75Gold: Mid-Range Shot 85Hall of Fame: Mid-Range Shot 95

    Token cost B/S/G/H: 2/4/5/6 — reference build, unverified

Playmaking10 badges

  • Ankle AssassinHeight ≤ 6'10"
    Bronze: Ball Handle 75Silver: Ball Handle 86Gold: Ball Handle 93Hall of Fame: Ball Handle 96

    Token cost B/S/G/H: 3/5/6/7 — reference build, unverified

  • Bail Out
    Bronze: Pass Accuracy 85Silver: Pass Accuracy 93Gold: Pass Accuracy 96Hall of Fame: Pass Accuracy 99

    Token cost B/S/G/H: 3/5/6/7 — reference build, unverified

  • Break Starter
    Bronze: Pass Accuracy 65Silver: Pass Accuracy 77Gold: Pass Accuracy 89Hall of Fame: Pass Accuracy 97

    Token cost B/S/G/H: 1/3/4/5 — reference build, unverified

  • Dimer
    Bronze: Pass Accuracy 50Silver: Pass Accuracy 70Gold: Pass Accuracy 86Hall of Fame: Pass Accuracy 95

    Token cost B/S/G/H: 1/3/4/5 — reference build, unverified

  • Handles for DaysHeight ≤ 7'0"
    Bronze: Ball Handle 71Silver: Ball Handle 81Gold: Ball Handle 90Hall of Fame: Ball Handle 95

    Token cost B/S/G/H: 2/4/5/6 — reference build, unverified

  • Lightning LaunchHeight ≤ 6'11"
    Bronze: Speed With Ball 68Silver: Speed With Ball 75Gold: Speed With Ball 86Hall of Fame: Speed With Ball 91

    Token cost B/S/G/H: 3/5/6/7 — reference build, unverified

  • PaceNEWHeight ≤ 6'10"
    Bronze: Speed With Ball 70Silver: Speed With Ball 80Gold: Speed With Ball 88Hall of Fame: Speed With Ball 93

    Token cost B/S/G/H: 2/4/5/6 — reference build, unverified

  • Strong HandleHeight ≤ 6'11"
    Bronze: Ball Handle 60 and Strength 75Silver: Ball Handle 67 and Strength 82Gold: Ball Handle 73 and Strength 89Hall of Fame: Ball Handle 78 and Strength 95

    Token cost B/S/G/H: 2/4/5/6 — reference build, unverified

  • Unpluckable
    Bronze: Ball Handle 65 or Post Control 65Silver: Ball Handle 80 or Post Control 86Gold: Ball Handle 92 or Post Control 96Hall of Fame: Ball Handle 97

    Token cost B/S/G/H: 3/5/6/7 — reference build, unverified

  • Versatile Visionary
    Bronze: Pass Accuracy 65Silver: Pass Accuracy 80Gold: Pass Accuracy 90Hall of Fame: Pass Accuracy 99

    Token cost B/S/G/H: 2/4/5/6 — reference build, unverified

Defense12 badges

  • Ankle BracesNEWHeight ≤ 6'9"
    Bronze: Agility 65 and Perimeter Defense 60Silver: Agility 82 and Perimeter Defense 86Gold: Agility 89 and Perimeter Defense 93Hall of Fame: Agility 92 and Perimeter Defense 95

    Token cost B/S/G/H: 2/4/5/6 — reference build, unverified

  • ChallengerHeight ≤ 6'11"
    Bronze: Perimeter Defense 71Silver: Perimeter Defense 82Gold: Perimeter Defense 92Hall of Fame: Perimeter Defense 98

    Token cost B/S/G/H: 3/5/6/7 — reference build, unverified

  • GloveHeight ≤ 7'0"
    Bronze: Steal 70Silver: Steal 83Gold: Steal 93Hall of Fame: Steal 99

    Token cost B/S/G/H: 2/4/5/6 — reference build, unverified

  • High-Flying DenierHeight ≥ 6'3"
    Bronze: Block 68 and Vertical 60Silver: Block 78 and Vertical 74Gold: Block 88 and Vertical 80Hall of Fame: Block 92 and Vertical 83

    Token cost B/S/G/H: 1/3/4/5 — reference build, unverified

  • Immovable Enforcer
    Bronze: Perimeter Defense 62 and Strength 71Silver: Perimeter Defense 72 and Strength 82Gold: Perimeter Defense 84 and Strength 85Hall of Fame: Perimeter Defense 91 and Strength 92

    Token cost B/S/G/H: 1/3/4/5 — reference build, unverified

  • Interceptor
    Bronze: Steal 60Silver: Steal 77Gold: Steal 90Hall of Fame: Steal 97

    Token cost B/S/G/H: 2/4/5/6 — reference build, unverified

  • Off-Ball Pest
    Bronze: Interior Defense 60 or Perimeter Defense 55Silver: Interior Defense 76 or Perimeter Defense 68Gold: Interior Defense 85 or Perimeter Defense 80Hall of Fame: Interior Defense 93 or Perimeter Defense 89

    Token cost B/S/G/H: 1/3/4/5 — reference build, unverified

  • Paint PatrollerHeight ≥ 6'5"
    Bronze: Block 70 and Interior Defense 60Silver: Block 84 and Interior Defense 71Gold: Block 93 and Interior Defense 77Hall of Fame: Block 99 and Interior Defense 84

    Token cost B/S/G/H: 3/5/6/7 — reference build, unverified

  • Pick DodgerHeight ≤ 6'10"
    Bronze: Agility 71 and Perimeter Defense 73Silver: Agility 81 and Perimeter Defense 83Gold: Agility 88 and Perimeter Defense 90Hall of Fame: Agility 91 and Perimeter Defense 97

    Token cost B/S/G/H: 3/5/6/7 — reference build, unverified

  • Post LockdownHeight ≥ 6'5"
    Bronze: Interior Defense 65 and Strength 65Silver: Interior Defense 82 and Strength 74Gold: Interior Defense 88 and Strength 80Hall of Fame: Interior Defense 93 and Strength 88

    Token cost B/S/G/H: 1/3/4/5 — reference build, unverified

  • SeatbeltNEWHeight ≤ 6'9"
    Bronze: Agility 70 and Perimeter Defense 75Silver: Agility 77 and Perimeter Defense 85Gold: Agility 80 and Perimeter Defense 91Hall of Fame: Agility 86 and Perimeter Defense 99

    Token cost B/S/G/H: 3/5/6/7 — reference build, unverified

  • Wall UpNEWHeight ≥ 6'5"
    Bronze: Interior Defense 80 and Strength 75Silver: Interior Defense 85 and Strength 80Gold: Interior Defense 95 and Strength 90Hall of Fame: Interior Defense 99 and Strength 92

    Token cost B/S/G/H: 3/5/6/7 — reference build, unverified

Rebounding5 badges

  • Boxout BossNEWHeight ≥ 6'3"
    Bronze: Defensive Rebound 65 and Strength 60Silver: Defensive Rebound 75 and Strength 76Gold: Defensive Rebound 90 and Strength 88Hall of Fame: Defensive Rebound 98 and Strength 94

    Token cost B/S/G/H: 2/4/5/6 — reference build, unverified

  • BreakerNEWHeight ≥ 6'3"
    Bronze: Offensive Rebound 65 and Strength 70Silver: Offensive Rebound 82 and Strength 79Gold: Offensive Rebound 92 and Strength 90Hall of Fame: Offensive Rebound 98 and Strength 96

    Token cost B/S/G/H: 3/5/6/7 — reference build, unverified

  • CrasherNEW
    Bronze: Offensive Rebound 60 and Vertical 60Silver: Offensive Rebound 80 and Vertical 65Gold: Offensive Rebound 93 and Vertical 67Hall of Fame: Offensive Rebound 99 and Vertical 70

    Token cost B/S/G/H: 3/5/6/7 — reference build, unverified

  • Possession CloserNEW
    Bronze: Defensive Rebound 67 and Vertical 60Silver: Defensive Rebound 87 and Vertical 65Gold: Defensive Rebound 95 and Vertical 67Hall of Fame: Defensive Rebound 99 and Vertical 70

    Token cost B/S/G/H: 3/5/6/7 — reference build, unverified

  • Sync SnatcherNEW
    Bronze: Defensive Rebound 55 or Offensive Rebound 55Silver: Defensive Rebound 70 or Offensive Rebound 70Gold: Defensive Rebound 82 or Offensive Rebound 82Hall of Fame: Defensive Rebound 90 or Offensive Rebound 90

    Token cost B/S/G/H: 1/3/4/5 — reference build, unverified

Physicals6 badges

  • Brick WallHeight ≥ 6'5"
    Bronze: Strength 75Silver: Strength 83Gold: Strength 95Hall of Fame: Strength 99

    Token cost B/S/G/H: 1/3/4/5 — reference build, unverified

  • BruiserNEW
    Bronze: Strength 71Silver: Strength 84Gold: Strength 93Hall of Fame: Strength 99

    Token cost B/S/G/H: 2/4/5/6 — reference build, unverified

  • FlashNEW
    Bronze: Agility 60 and Speed 70Silver: Agility 78 and Speed 82Gold: Agility 81 and Speed 87Hall of Fame: Agility 91 and Speed 95

    Token cost B/S/G/H: 3/5/6/7 — reference build, unverified

  • Pogo Stick
    Bronze: Vertical 63Silver: Vertical 70Gold: Vertical 80Hall of Fame: Vertical 90

    Token cost B/S/G/H: 1/3/4/5 — reference build, unverified

  • Slippery Off-BallHeight ≤ 6'9"
    Bronze: Agility 57 and Speed 57Silver: Agility 65 and Speed 73Gold: Agility 77 and Speed 85Hall of Fame: Agility 90 and Speed 94

    Token cost B/S/G/H: 2/4/5/6 — reference build, unverified

  • Work HorseNEW
    Bronze: Agility 60 or Strength 60Silver: Agility 75 or Strength 75Gold: Agility 85 or Strength 85Hall of Fame: Agility 95 or Strength 95

    Token cost B/S/G/H: 2/4/5/6 — reference build, unverified

Source tiers and update log → See our Methodology

Badge Token Planner FAQ

Why do token costs change when I change height?

That's how NBA 2K27 works: badge token costs vary by height and position, a mechanic described on 2K's builder pages. The costs shown in this planner are single-source community reference-build values labeled Unverified — treat them as a baseline and confirm the exact cost of your build in the in-game Builder.

Can I save my plan?

Yes — generate a share link and keep it. Opening that link restores the exact same allocation.

My2KBuilder is an independent, fan-made planning tool. Not affiliated with or endorsed by 2K, NBA, Visual Concepts, or Take-Two Interactive.

Data last verified: 2026-09-04 · Source tiers