NBA 2K27 Takeover Requirements
NBA 2K27 ships 24 Takeover abilities. Five are active from the start; the rest unlock when your attributes meet their requirements. This page lists every Takeover with its unlock threshold and a source label on each row — the 24-ability roster is cross-checked against 2K-published counts, while per-ability thresholds come from a single public reference and are marked Unverified.

Source Labels
- cross_checked — the 24-ability roster and the 5 default Takeovers, matched between a public reference table and 2K-published counts.
- Unverified — single-source per-ability thresholds. Shown with this label, never as settled fact.
- pending — not published anywhere we can check; no value is shown.
A Takeover requirement tells you the attribute rating your build needs before that ability can unlock. Check your target Takeovers first, then plan attributes around them in the planner.
The 24-ability roster and the 5 default Takeovers are cross-checked between a public reference table and 2K-published counts. Per-ability thresholds are single-source and labeled Unverified on each row; anything not published is shown as pending with no value. See Methodology for source tiers.
Shooting4 Takeovers
| Takeover | Discipline | Requirement | Source |
|---|---|---|---|
| Calibrated | Shooting | Three-Point Shot 85ORMid-Range Shot 85 | Unverified |
| Default ShootingDEFAULT | Shooting | Active from the start | Unverified |
| Shot Artist | Shooting | Three-Point Shot 89ORMid-Range Shot 89 | Unverified |
| Zip Code | Shooting | Three-Point Shot 91 | Unverified |
Finishing6 Takeovers
| Takeover | Discipline | Requirement | Source |
|---|---|---|---|
| Airspace | Finishing | Driving Dunk 87ANDVertical 75 | Unverified |
| Default FinishingDEFAULT | Finishing | Active from the start | Unverified |
| Detonator | Finishing | Standing Dunk 85 | Unverified |
| Inside Touch | Finishing | Close Shot 85 | Unverified |
| Navigator | Finishing | Driving Layup 85 | Unverified |
| Paint Surgeon | Finishing | Close Shot 80ANDPost Control 75 | Unverified |
Playmaking4 Takeovers
| Takeover | Discipline | Requirement | Source |
|---|---|---|---|
| Blur | Playmaking | Ball Handle 85ANDSpeed With Ball 80 | Unverified |
| Cook | Playmaking | Ball Handle 90 | Unverified |
| Default PlaymakingDEFAULT | Playmaking | Active from the start | Unverified |
| Dishmaster | Playmaking | Pass Accuracy 80 | Unverified |
Defense4 Takeovers
| Takeover | Discipline | Requirement | Source |
|---|---|---|---|
| Default DefenseDEFAULT | Defense | Active from the start | Unverified |
| Glue | Defense | Perimeter Defense 85 | Unverified |
| Hawk | Defense | Steal 85 | Unverified |
| Rim Guardian | Defense | Interior Defense 80ANDBlock 80 | Unverified |
Rebounding5 Takeovers
| Takeover | Discipline | Requirement | Source |
|---|---|---|---|
| Default ReboundingDEFAULT | Rebounding | Active from the start | Unverified |
| Demolition | Rebounding | Strength 88 | Unverified |
| Muscle | Rebounding | Offensive Rebound 80ANDDefensive Rebound 80ANDStrength 80 | Unverified |
| Second Chance | Rebounding | Offensive Rebound 80 | Unverified |
| See the Future | Rebounding | Offensive Rebound 85ANDDefensive Rebound 85 | Unverified |
Universal1 Takeover
| Takeover | Discipline | Requirement | Source |
|---|---|---|---|
| Hydration Hero | Universal | Active from the start — assignable to any slot | 2K-published |
Last verified: 2026-08-28. Thresholds can move with game updates — confirm in-game before you commit attribute points.
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Takeover Requirements FAQ
How do Takeovers work in NBA 2K27?
There are 24 Takeover abilities. Five are active from the start; the other 19 unlock when your attributes meet their requirements. More than one Takeover can be active at the same time once unlocked.
What does each requirement row mean?
It shows the attribute rating your build needs to unlock that Takeover. Meet the number and the ability becomes available; fall short and it stays locked, no matter how the rest of the build looks.
What do the source labels mean?
cross_checked means two independent references agree — that covers the ability roster itself. Unverified means the threshold comes from a single public reference and hasn't been confirmed against a second source. pending means no value is published, so we show none.
Will these requirements change after launch?
They can. Patches are a normal part of the 2K cycle. Every table on this site carries a last-verified date, and a full re-check is scheduled after launch — treat any threshold as a planning reference and confirm in-game before spending points.
Planning a build around these thresholds? Check the Badge Requirements table for the badge tiers your attributes also unlock, then open the Badge Token Planner to map the full build.