NBA 2K27 Badge Requirements
By-height view
Highest Badge Tier by Height
6'6": 52 of 53 shown badges can reach a direct attribute tier.
Aerial Wizard
Finishing
Float Game
Finishing
Ghost Stepper
Finishing
Hook Specialist
Finishing
Layup Mixmaster
Finishing
Paint Prodigy
Finishing
Physical Finisher
Finishing
Post Powerhouse
Finishing
Post Spin Catalyst
Finishing
Posterizer
Finishing
Rise Up
Finishing
Arc Cadence
Shooting
Deadeye
Shooting
Limitless Range
Shooting
Mini Marksman
Shooting
Post Fade Phenom
Shooting
Quick Trigger
Shooting
Set and Fire
Shooting
Smooth Operator
Shooting
Static Middy
Shooting
Ankle Assassin
Playmaking
Bail Out
Playmaking
Break Starter
Playmaking
Dimer
Playmaking
Handles for Days
Playmaking
Lightning Launch
Playmaking
Pace
Playmaking
Strong Handle
Playmaking
Unpluckable
Playmaking
Versatile Visionary
Playmaking
Ankle Braces
Defense
Challenger
Defense
Glove
Defense
High-Flying Denier
Defense
Immovable Enforcer
Defense
Interceptor
Defense
Off-Ball Pest
Defense
Paint Patroller
Defense
Pick Dodger
Defense
Post Lockdown
Defense
Seatbelt
Defense
Wall Up
Defense
Boxout Boss
Rebounding
Breaker
Rebounding
Crasher
Rebounding
Possession Closer
Rebounding
Sync Snatcher
Rebounding
Brick Wall
Physicals
Bruiser
Physicals
Flash
Physicals
Pogo Stick
Physicals
Slippery Off-Ball
Physicals
Work Horse
Physicals
Calculated from this site's height restrictions for every badge tier. Attribute thresholds still apply; Legend requires Synergy.
All 53 NBA 2K27 badges, listed with the attribute requirements for Bronze, Silver, Gold, and Hall of Fame tiers. Rows show AND/OR logic and height limits when they apply. Badge names and categories come from 2K's published builder list; requirement cells are marked cross_checked where two public reference tables match. Legend tier is not a direct unlock — it requires Synergy.

How to Read This Table
- AND — every listed attribute must meet the requirement.
- OR — any one listed attribute can meet the requirement.
- Height limit — the badge is unavailable outside the listed height range.
- cross_checked — two public reference tables matched this requirement cell.
- community_unverified — single-source or not fully confirmed; shown only with this label.
- pending — not published yet; no value is shown.
Legend is not a direct unlock tier in the builder. Plan for Hall of Fame requirements first; Legend requires Synergy boosts after the badge is part of the build.
If two sources disagree, the row is flagged and the value is not guessed. Token cost values are single-source community reference-build numbers, labeled Unverified.
All disciplines · Showing 53 of 53 badges
Requirements tell you which attributes unlock each badge tier. Higher tiers need higher ratings, and some badges also carry height limits. Use this page to check eligibility, then open the planner to map the build around it.
Badge names and categories come from 2K's published roster. Unlock requirements are a community reference cross-checked across two public tables. Token costs are single-source community reference-build values labeled Unverified — actual costs vary with height, position and build size; the in-game Builder is authoritative. See Methodology for source tiers.
Finishing11 badges
| Badge | Category | Bronze | Silver | Gold | Hall of Fame | Height limit | Source |
|---|---|---|---|---|---|---|---|
| Aerial Wizard | Finishing | Bronze Driving Dunk 60ORStanding Dunk 60 | Silver Driving Dunk 70ORStanding Dunk 70 | Gold Driving Dunk 80ORStanding Dunk 80 | Hall of Fame Driving Dunk 94ORStanding Dunk 93 | None | cross_checked |
| Float Game | Finishing | Bronze Close Shot 65ORDriving Layup 65 | Silver Close Shot 80ORDriving Layup 85 | Gold Close Shot 90ORDriving Layup 93 | Hall of Fame Close Shot 96ORDriving Layup 95 | None | cross_checked |
| Ghost StepperNEW | Finishing | Bronze Close Shot 55ORPost Control 55 | Silver Close Shot 77ORPost Control 77 | Gold Close Shot 86ORPost Control 86 | Hall of Fame Close Shot 94ORPost Control 94 | None | cross_checked |
| Hook Specialist | Finishing | Bronze Close Shot 60ANDPost Control 55 | Silver Close Shot 75ANDPost Control 65 | Gold Close Shot 87ANDPost Control 80 | Hall of Fame Close Shot 94ANDPost Control 90 | None | cross_checked |
| Layup Mixmaster | Finishing | Bronze Driving Layup 70 | Silver Driving Layup 83 | Gold Driving Layup 90 | Hall of Fame Driving Layup 99 | ≤ 7'0" | cross_checked |
| Paint Prodigy | Finishing | Bronze Close Shot 60 | Silver Close Shot 85 | Gold Close Shot 90 | Hall of Fame Close Shot 96 | ≥ 6'3" | cross_checked |
| Physical Finisher | Finishing | Bronze Driving Layup 60ANDStrength 60 | Silver Driving Layup 80ANDStrength 70 | Gold Driving Layup 90ANDStrength 80 | Hall of Fame Driving Layup 96ANDStrength 90 | None | cross_checked |
| Post Powerhouse | Finishing | Bronze Post Control 60ANDStrength 65 | Silver Post Control 75ANDStrength 79 | Gold Post Control 85ANDStrength 86 | Hall of Fame Post Control 95ANDStrength 95 | ≥ 6'5" | cross_checked |
| Post Spin CatalystNEW | Finishing | Bronze Post Control 65 | Silver Post Control 83 | Gold Post Control 91 | Hall of Fame Post Control 99 | ≥ 6'1" | cross_checked |
| Posterizer | Finishing | Bronze Driving Dunk 73ANDVertical 65 | Silver Driving Dunk 87ANDVertical 75 | Gold Driving Dunk 93ANDVertical 80 | Hall of Fame Driving Dunk 99ANDVertical 90 | None | cross_checked |
| Rise Up | Finishing | Bronze Standing Dunk 60ANDVertical 55 | Silver Standing Dunk 81ANDVertical 62 | Gold Standing Dunk 90ANDVertical 66 | Hall of Fame Standing Dunk 99ANDVertical 70 | ≥ 6'5" | cross_checked |
Shooting9 badges
| Badge | Category | Bronze | Silver | Gold | Hall of Fame | Height limit | Source |
|---|---|---|---|---|---|---|---|
| Arc CadenceNEW | Shooting | Bronze Three-Point Shot 70 | Silver Three-Point Shot 86 | Gold Three-Point Shot 91 | Hall of Fame Three-Point Shot 98 | ≤ 6'11" | cross_checked |
| Deadeye | Shooting | Bronze Mid-Range Shot 65ORThree-Point Shot 65 | Silver Mid-Range Shot 85ORThree-Point Shot 85 | Gold Mid-Range Shot 92ORThree-Point Shot 92 | Hall of Fame Mid-Range Shot 99ORThree-Point Shot 99 | None | cross_checked |
| Limitless Range | Shooting | Bronze Three-Point Shot 83 | Silver Three-Point Shot 89 | Gold Three-Point Shot 93 | Hall of Fame Three-Point Shot 99 | None | cross_checked |
| Mini Marksman | Shooting | Bronze Mid-Range Shot 60ORThree-Point Shot 60 | Silver Mid-Range Shot 79ORThree-Point Shot 79 | Gold Mid-Range Shot 94ORThree-Point Shot 94 | Hall of Fame Mid-Range Shot 99ORThree-Point Shot 99 | ≤ 6'4" | cross_checked |
| Post Fade Phenom | Shooting | Bronze Mid-Range Shot 60ANDPost Control 55 | Silver Mid-Range Shot 71ANDPost Control 74 | Gold Mid-Range Shot 84ANDPost Control 84 | Hall of Fame Mid-Range Shot 91ANDPost Control 93 | None | cross_checked |
| Quick TriggerNEW | Shooting | Bronze Mid-Range Shot 80ORThree-Point Shot 80 | Silver Mid-Range Shot 88ORThree-Point Shot 88 | Gold Mid-Range Shot 95ORThree-Point Shot 95 | Hall of Fame Mid-Range Shot 99ORThree-Point Shot 99 | None | cross_checked |
| Set and FireNEW | Shooting | Bronze Three-Point Shot 60 | Silver Three-Point Shot 78 | Gold Three-Point Shot 89 | Hall of Fame Three-Point Shot 97 | None | cross_checked |
| Smooth OperatorNEW | Shooting | Bronze Mid-Range Shot 70 | Silver Mid-Range Shot 87 | Gold Mid-Range Shot 93 | Hall of Fame Mid-Range Shot 99 | None | cross_checked |
| Static MiddyNEW | Shooting | Bronze Mid-Range Shot 55 | Silver Mid-Range Shot 75 | Gold Mid-Range Shot 85 | Hall of Fame Mid-Range Shot 95 | None | cross_checked |
Playmaking10 badges
| Badge | Category | Bronze | Silver | Gold | Hall of Fame | Height limit | Source |
|---|---|---|---|---|---|---|---|
| Ankle Assassin | Playmaking | Bronze Ball Handle 75 | Silver Ball Handle 86 | Gold Ball Handle 93 | Hall of Fame Ball Handle 96 | ≤ 6'10" | cross_checked |
| Bail Out | Playmaking | Bronze Pass Accuracy 85 | Silver Pass Accuracy 93 | Gold Pass Accuracy 96 | Hall of Fame Pass Accuracy 99 | None | cross_checked |
| Break Starter | Playmaking | Bronze Pass Accuracy 65 | Silver Pass Accuracy 77 | Gold Pass Accuracy 89 | Hall of Fame Pass Accuracy 97 | None | cross_checked |
| Dimer | Playmaking | Bronze Pass Accuracy 50 | Silver Pass Accuracy 70 | Gold Pass Accuracy 86 | Hall of Fame Pass Accuracy 95 | None | cross_checked |
| Handles for Days | Playmaking | Bronze Ball Handle 71 | Silver Ball Handle 81 | Gold Ball Handle 90 | Hall of Fame Ball Handle 95 | ≤ 7'0" | cross_checked |
| Lightning Launch | Playmaking | Bronze Speed With Ball 68 | Silver Speed With Ball 75 | Gold Speed With Ball 86 | Hall of Fame Speed With Ball 91 | ≤ 6'11" | cross_checked |
| PaceNEW | Playmaking | Bronze Speed With Ball 70 | Silver Speed With Ball 80 | Gold Speed With Ball 88 | Hall of Fame Speed With Ball 93 | ≤ 6'10" | cross_checked |
| Strong Handle | Playmaking | Bronze Ball Handle 60ANDStrength 75 | Silver Ball Handle 67ANDStrength 82 | Gold Ball Handle 73ANDStrength 89 | Hall of Fame Ball Handle 78ANDStrength 95 | ≤ 6'11" | cross_checked |
| Unpluckable | Playmaking | Bronze Ball Handle 65ORPost Control 65 | Silver Ball Handle 80ORPost Control 86 | Gold Ball Handle 92ORPost Control 96 | Hall of Fame Ball Handle 97 | None | cross_checked |
| Versatile Visionary | Playmaking | Bronze Pass Accuracy 65 | Silver Pass Accuracy 80 | Gold Pass Accuracy 90 | Hall of Fame Pass Accuracy 99 | None | cross_checked |
Defense12 badges
| Badge | Category | Bronze | Silver | Gold | Hall of Fame | Height limit | Source |
|---|---|---|---|---|---|---|---|
| Ankle BracesNEW | Defense | Bronze Agility 65ANDPerimeter Defense 60 | Silver Agility 82ANDPerimeter Defense 86 | Gold Agility 89ANDPerimeter Defense 93 | Hall of Fame Agility 92ANDPerimeter Defense 95 | ≤ 6'9" | cross_checked |
| Challenger | Defense | Bronze Perimeter Defense 71 | Silver Perimeter Defense 82 | Gold Perimeter Defense 92 | Hall of Fame Perimeter Defense 98 | ≤ 6'11" | cross_checked |
| Glove | Defense | Bronze Steal 70 | Silver Steal 83 | Gold Steal 93 | Hall of Fame Steal 99 | ≤ 7'0" | cross_checked |
| High-Flying Denier | Defense | Bronze Block 68ANDVertical 60 | Silver Block 78ANDVertical 74 | Gold Block 88ANDVertical 80 | Hall of Fame Block 92ANDVertical 83 | ≥ 6'3" | cross_checked |
| Immovable Enforcer | Defense | Bronze Perimeter Defense 62ANDStrength 71 | Silver Perimeter Defense 72ANDStrength 82 | Gold Perimeter Defense 84ANDStrength 85 | Hall of Fame Perimeter Defense 91ANDStrength 92 | None | cross_checked |
| Interceptor | Defense | Bronze Steal 60 | Silver Steal 77 | Gold Steal 90 | Hall of Fame Steal 97 | None | cross_checked |
| Off-Ball Pest | Defense | Bronze Interior Defense 60ORPerimeter Defense 55 | Silver Interior Defense 76ORPerimeter Defense 68 | Gold Interior Defense 85ORPerimeter Defense 80 | Hall of Fame Interior Defense 93ORPerimeter Defense 89 | None | cross_checked |
| Paint Patroller | Defense | Bronze Block 70ANDInterior Defense 60 | Silver Block 84ANDInterior Defense 71 | Gold Block 93ANDInterior Defense 77 | Hall of Fame Block 99ANDInterior Defense 84 | ≥ 6'5" | cross_checked |
| Pick Dodger | Defense | Bronze Agility 71ANDPerimeter Defense 73 | Silver Agility 81ANDPerimeter Defense 83 | Gold Agility 88ANDPerimeter Defense 90 | Hall of Fame Agility 91ANDPerimeter Defense 97 | ≤ 6'10" | cross_checked |
| Post Lockdown | Defense | Bronze Interior Defense 65ANDStrength 65 | Silver Interior Defense 82ANDStrength 74 | Gold Interior Defense 88ANDStrength 80 | Hall of Fame Interior Defense 93ANDStrength 88 | ≥ 6'5" | cross_checked |
| SeatbeltNEW | Defense | Bronze Agility 70ANDPerimeter Defense 75 | Silver Agility 77ANDPerimeter Defense 85 | Gold Agility 80ANDPerimeter Defense 91 | Hall of Fame Agility 86ANDPerimeter Defense 99 | ≤ 6'9" | cross_checked |
| Wall UpNEW | Defense | Bronze Interior Defense 80ANDStrength 75 | Silver Interior Defense 85ANDStrength 80 | Gold Interior Defense 95ANDStrength 90 | Hall of Fame Interior Defense 99ANDStrength 92 | ≥ 6'5" | cross_checked |
Rebounding5 badges
| Badge | Category | Bronze | Silver | Gold | Hall of Fame | Height limit | Source |
|---|---|---|---|---|---|---|---|
| Boxout BossNEW | Rebounding | Bronze Defensive Rebound 65ANDStrength 60 | Silver Defensive Rebound 75ANDStrength 76 | Gold Defensive Rebound 90ANDStrength 88 | Hall of Fame Defensive Rebound 98ANDStrength 94 | ≥ 6'3" | cross_checked |
| BreakerNEW | Rebounding | Bronze Offensive Rebound 65ANDStrength 70 | Silver Offensive Rebound 82ANDStrength 79 | Gold Offensive Rebound 92ANDStrength 90 | Hall of Fame Offensive Rebound 98ANDStrength 96 | ≥ 6'3" | cross_checked |
| CrasherNEW | Rebounding | Bronze Offensive Rebound 60ANDVertical 60 | Silver Offensive Rebound 80ANDVertical 65 | Gold Offensive Rebound 93ANDVertical 67 | Hall of Fame Offensive Rebound 99ANDVertical 70 | None | cross_checked |
| Possession CloserNEW | Rebounding | Bronze Defensive Rebound 67ANDVertical 60 | Silver Defensive Rebound 87ANDVertical 65 | Gold Defensive Rebound 95ANDVertical 67 | Hall of Fame Defensive Rebound 99ANDVertical 70 | None | cross_checked |
| Sync SnatcherNEW | Rebounding | Bronze Defensive Rebound 55OROffensive Rebound 55 | Silver Defensive Rebound 70OROffensive Rebound 70 | Gold Defensive Rebound 82OROffensive Rebound 82 | Hall of Fame Defensive Rebound 90OROffensive Rebound 90 | None | cross_checked |
Physicals6 badges
| Badge | Category | Bronze | Silver | Gold | Hall of Fame | Height limit | Source |
|---|---|---|---|---|---|---|---|
| Brick Wall | Physicals | Bronze Strength 75 | Silver Strength 83 | Gold Strength 95 | Hall of Fame Strength 99 | ≥ 6'5" | cross_checked |
| BruiserNEW | Physicals | Bronze Strength 71 | Silver Strength 84 | Gold Strength 93 | Hall of Fame Strength 99 | None | cross_checked |
| FlashNEW | Physicals | Bronze Agility 60ANDSpeed 70 | Silver Agility 78ANDSpeed 82 | Gold Agility 81ANDSpeed 87 | Hall of Fame Agility 91ANDSpeed 95 | None | cross_checked |
| Pogo Stick | Physicals | Bronze Vertical 63 | Silver Vertical 70 | Gold Vertical 80 | Hall of Fame Vertical 90 | None | cross_checked |
| Slippery Off-Ball | Physicals | Bronze Agility 57ANDSpeed 57 | Silver Agility 65ANDSpeed 73 | Gold Agility 77ANDSpeed 85 | Hall of Fame Agility 90ANDSpeed 94 | ≤ 6'9" | cross_checked |
| Work HorseNEW | Physicals | Bronze Agility 60ORStrength 60 | Silver Agility 75ORStrength 75 | Gold Agility 85ORStrength 85 | Hall of Fame Agility 95ORStrength 95 | None | cross_checked |
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Badge Requirements FAQ
What does each badge requirement row mean?
It shows the attribute ratings needed to unlock that badge at Bronze, Silver, Gold, or Hall of Fame tier. AND means every listed attribute must qualify; OR means one qualifying attribute is enough. Height limits are shown when they apply.
Where do these badge requirements come from?
Badge names and categories come from 2K's published builder list. Requirement cells come from the public reference layer and are marked cross_checked where two public reference tables match; anything not fully confirmed is labeled instead of being presented as settled fact.
Why do some badges have height limits?
NBA 2K27 gates some badges by body type, so the same badge can be available on one build and unavailable on another. When a limit applies, the table shows it next to the requirement instead of hiding it in footnotes.
Can I unlock Legend tier directly from attributes?
No. Legend is not a direct unlock tier in the builder. Meet the Hall of Fame requirement first, then use Synergy boosts to push the badge beyond its normal tier path.
Where do the token cost numbers come from?
Token costs are single-source community reference-build values labeled Unverified — actual costs vary with height, position and build size, so confirm in the in-game Builder.
Will these requirements ever change?
They can change with game updates. Each table carries source labels and a last-verified date so you can see when the data was checked before you spend points in-game.
Ready to plan around these requirements? Open the Badge Token Planner and map your build — check the Takeover Requirements table before locking your attribute targets, and when a threshold sits above your creation cap, the Cap Breakers guide shows how to plan the gap backwards. Copying a 2K26 build instead? Read the 2K26-to-2K27 pitfalls guide first — thresholds and badge math all moved.